Recently because of the trouble of rebuilding class, are not in the mood to study well. Can only blame freshman sophomore is too stupid, now only obediently pay.Yesterday the brain convulsions to the mobile phone brush machine, the result reinstall Playstore encountered trouble, almost spent a whole afternoon time to finally fix, so it is intended to write down, for later reference.GPS is googleplayservices, Wikipedia explains: Google Play Services is
-channel packages
In the latest version of gradle 0.5.7, it is much easier to build multi-channel packages than before. In the past, you need to write:
android { buildTypes { hiapk { packageNameSuffix ".hiapk" } playstore { packageNameSuffix ".playstore" } } sourceSets { hiapk { manifest.srcFile 'hiapk/AndroidManifest.xml' }
then lets the GPU redraw the size in real time. The size of the glide load and the size of the ImageView are consistent and therefore smaller. Of course, Picasso can also specify the size of the loaded picture:Picasso.with (this) . Load ("Http://nuuneoi.com/uploads/source/playstore/cover.jpg") . Resize (768, 432) . into (Ivimgpicasso);But the problem is that you need to proactively calculate the size of the ImageView, or that your imageview
looks much better.
Let's take a look at the memory overhead diagram. This time it seems that Glide has spent two times the previous memory, but the memory overhead of Picasso is still much larger than Glide.
The reason is that Picasso loads a full-size image to the memory, and then allows the GPU to re-paint the size in real time. The size of Glide is the same as that of ImageView, so it is smaller. Of course, Picasso can also specify the size of the loaded image:
Picasso.with(this) .load("
"com.inthecheesefactory.lab.glidepicasso.GlideConfiguration"android:value="GlideModule"/>
This looks much better.
Let's take a look at the memory overhead diagram. This time it seems that Glide has spent two times the previous memory, but the memory overhead of Picasso is still much larger than Glide.
The reason is that Picasso loads a full-size image to the memory, and then allows the GPU to re-paint the size in real time. The size of Glide is the same as that of ImageView, so it is
memory overhead graph, although it seems that the memory overhead of this Glide is close to twice times that of the last time, but Picasso's memory overhead is still much larger than Glide.But the problem with doing that is that you need to manually calculate the size of the ImageView, or if you have a specific size for ImageView, and in order to solve this problem, you can simplify your code in Picasso by doing so:Picasso.with (this) . Load ("http://nuuneoi.com/uploads/source/
);}@OverridepublicvoidregisterComponents(Contextcontext,Glideglide){//registerModelLoadershere.}}
同时在AndroidManifest.xml中将GlideModule定义为meta-data
12
"com.inthecheesefactory.lab.glidepicasso.GlideConfiguration"android:value="GlideModule"/>
This will look a lot better.Let's take a look at the memory overhead graph, which looks like glide twice as much as the last memory, but Picasso's memory overhead is still greater than glide.The reason for this is that Pi
" android:value="GlideModule"/>In the second look, is not exactly the same?Let's take a look at the memory consumption between the two:We found that although the image format was the same, and glide loaded almost twice times the previous memory, Picasso consumed more memory than glide.This is because Picasso loaded the full-size picture (1920x1080 pixels) into memory, and when the drawing was made, the GPU instantly recovered to the desired size (768x432 pixels), but glide loaded the
it seems that Glide has spent two times the previous memory, but the memory overhead of Picasso is still much larger than Glide.
The reason is that Picasso loads a full-size image to the memory, and then allows the GPU to re-paint the size in real time. The size of Glide is the same as that of ImageView, so it is smaller. Of course, Picasso can also specify the size of the loaded image:
Picasso.with(this) .load("http://nuuneoi.com/uploads/source/playst
(context context, Glide Glide) {
//register modelloaders here.
}
}
Then define Glidemodule as Meta-data in Androidmanifest.xml
That would look a lot better.
Let's take a look at the memory overhead graph, although it looks like the Glide memory cost is close to twice times the last time, but Picasso's memory overhead is still much larger than the Glide.
But the problem with the above is that you need to manually calculate the size of the ImageView, or you set th
separate application. However, once an attacker has a foothold in the system, this is similar to the additional privileges they might gain. Taking the Futex vulnerability as an example, it affects every version of the Linux kernel currently in use, including the Android system and the Galaxy S5, the first successful root. Although they are not equivalent, we should develop the habit of "Remote Code Execution" and "root privilege" on a severity level, because sooner or later a determined hacker
arbitrary code. code execution means unrestricted access to the deviceso far, the vulnerability has only allowed an attacker to execute code in an Android application environment. This is bad, but it is still restricted by the Android privilege system to access the data in a separate application. However, once an attacker has a foothold in the system, this is similar to the additional privileges they might gain. Taking the Futex vulnerability as an example, it affects every version of the Linux
the Hiapkdebug buildAssemblehiapkrelease -Assembles the Release build for flavor hiapkAssembleplaystore -Assembles all Playstore buildsAssembleplaystoredebug -Assembles the Debug build for flavor Playstoreassembleplaystoredebugtest -Assembles the Test build for the Playstoredebug buildAssembleplaystorerelease -Assembles the Release build for flavor Playstore Assemblerele A
separate application. However, once an attacker has a foothold in the system, this is similar to the additional privileges they might gain. Taking the Futex vulnerability as an example, it affects every version of the Linux kernel currently in use, including the Android system and the Galaxy S5, the first successful root. Although they are not equivalent, we should develop the habit of "Remote Code Execution" and "root privilege" on a severity level, because sooner or later a determined hacker
Android M's biggest aspect: There is no ROOT reason
For various reasons, the vast majority of Android users always want to obtain the highest permissions of the ROOT administrator after the device obtains the permissions, which is for the purpose of controlling the use of application permissions, but now the good news comes. According to Bloomberg, Google is planning to launch a major improvement at the I/O developer conference in San Francisco on 28th day of this month, users can control the
) {// print the Log if the download fails and return Log. I ("info", "donload failed... "); return;} byte buf [] = new byte [1024]; // defines the download buffer readLength = 0; // The length Log of one-time download. I ("info", "download start... "); // forward to the front desk Send start download broadcast Intent startIntent = new Intent (); startIntent. setAction ("com. alex. downloadstart "); sendBroadcast (startIntent); // if the data stream of
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